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A New Path:

Hedeby happened a little differently than most games on this site. My intention here has always been to share the creation process from the beginning. I've done that with some vague pictures in the Weekly Updates section, but I really only shared it with a private test group at first because I wasn't sure the game was ready. Well, it is now... so here it is! It still needs a ton of testing, but it's a solid game and I will be seeking publication for it.


Details:

  • Ages 10 and up
  • 2 to 6 players
  • Plaing time: 45-90 minutes

Files:

Coming soon!


VASSAL Module:

Redacted - it needs updated to the new version!


Discussion:

Hedeby - Prosperity in the Viking Age

Hedeby Logo

In 808 A.D. the Danish King Gudfred sacked the Slavic town of Reric located on the Southern coast of the Baltic Sea. After destroying the port, the tradesmen and craftsmen of the town were relocated to the young, Danish city of Hedeby on the Jutland Peninsula. In only a few short years, Hedeby rose to be the largest trading city on Viking trade routes and dominated the Baltic Sea.

Players take on the roles of the Danish jarls (noblemen) in the city of Hedeby. You will be recruiting laborers, crafting ships, and building structures in an effort to make your district more prestigious than your opponents. You may contract land to produce goods and build markets, churches, and other useful buildings that will help you sell your goods, recruit more labor, and build more noteworthy structures. In the end, the jarl with the most prestigious district wins.

Hedeby is a light European style game that should play in under an hour. With more than four players, it can take a little extra time. Setup is quick and is never the same twice. The play is quite a bit like your favorite deckbuilding games, but with a handful of dice instead of shuffling decks. As you progress through the game, buying more expensive buildings, you will begin to take charge of the randomness of the rolls. You can focus on building the most buildings and buildings or gaining the most favor from the gods for alternate paths to victory.

VASSAL Module

Hedeby on VASSAL

This is my first adventure in building modules for VASSAL and I am extremely pleased with the outcome. It is not the most intuitive software out there to build with, or use, but it is extremely stable and offers a very natural analog for tabletop play.

The exciting part about testing with VASSAL is that I can get the game in the hands of many more players than I can do on my own with physical copies, and we can build a balanced set of buildings together through playtesting.

I'm currently in the process of completely rebuilding the VASSAL module for the new version of the game. Stay tuned!

Links of Interest

I have written some vague details about this game in Weekly Updates:

Some big news happend at Origins Game Fair: