This week has been a blur. A flurry of emotion. I made a new prototype. I tested it. It's great... so I let others test it... Weekly[ish] Update – Nov 30, 20122012/11/30 in Game Design / Hedeby / Weekly[ish] Updates
I’m giving away another copy of Scallywags! The awesome guys at All Us Geeks podcast agreed to host a short-notice giveaway so we can get it in your hands before Christmas. Check out the rules for entry here. Win a Signed Copy of Scallywags!2012/11/28 in Announcements / Scallywags
I have tried my entire life to figure out what makes me tick. Last week, I wrote about my lack of inspiration. That weekend brought an inspiration tsunami down on me and something great has come of it. Weekly[ish] Update – Nov 25, 20122012/11/26 in Game Design / Hedeby / Weekly[ish] Updates
I've been trying to figure out what inspires me for a while now... what brings it and what makes it go away. Today's Oatmeal has really made me think about it more. This weeks article is a little more touch-feely than usual. Weekly[ish] Update – Nov 16, 20122012/11/16 in Graphic Design / Musings / Weekly[ish] Updates
Getting back into a rhythm is not always easy. Just trying to be productive... but not forcing myself and losing interest... is not easy. This week, however, work on Sock Monster has been steady! Weekly[ish] Update – Nov 9, 20122012/11/09 in Game Design / Graphic Design / Sock Monster / Weekly[ish] Updates
Weeks have passed... I've done very little... it's time to share. Weekly[ish] Update – Nov 4, 20122012/11/04 in Dead End / Game Design / Graphic Design / Hexploration / Sock Monster / Vic Venture / Weekly[ish] Updates