In this article, I'm attempting to quantify my statement that Magic is a great tool for designers. Steal it from Magic2015/02/18 in Game Design / Musings
5 Bad news is sometimes the best news. I love it when people tell me they don't like my games. Maybe I'm crazy, but failure is my favorite kind of lesson. First Nations – A Lesson on Failure2015/02/05 in First Nations / Game Design