I took a month of from testing Dead End and when I came back, it was not the game I remembered. I tested it at GenCon with a publisher and it wasn't exactly a hit. Find out what went wrong and what went right. Project: Dead End part 11 – Starting Over-ish2012/08/23 in Dead End / Game Design
GenCon has come and gone yet again. I had some expectations. I had very different adventures. I had the time of my life. GenCon 2012 – My Adventures2012/08/23 in Dead End / Hexploration / Musings / Scallywags
I've hit a milestone in the development of Project: Dead End. It is currently under review by a well-known publisher! Project: Dead End part 10 – Under Review2012/07/11 in Announcements / Dead End / Game Design
I’m working on revamping the site a bit. I consider both Project: Dead End and Princess Dice complete enough that I’m not going to drop them from the site any time soon. I’ve given them their own pages now which you can use to find all the articles I’ve written […] New Game Pages2012/07/04 in Announcements / Dead End / Princess Dice
I have finally posted Part 9 of Project: Dead End! The game has evolved quite a bit in the past month and is much better for it! I feel like it is finally a tense game full of interesting decisions and moments of excitement. I also updated the cards to the new design template and uploaded the files for print and play! Project: Dead End part 9 – More Exciting, Better Looking2012/06/18 in Dead End / Game Design
We got back to playtesting Dead End this week. While the game still isn't what I want it to be, the session was great. We had a new player and some great insight was had! Project: Dead End part 8 – Why We Playtest2012/05/20 in Dead End / Game Design
We got back to playtesting Dead End this week. While the game still isn't what I want it to be, the session was great. We had a new player and some great insight was had! Project: Dead End part 7 – Graphic Design and Layout2012/05/15 in Dead End / Game Design
Project Dead End rolls along. The game has taken another great turn that has opened up game play significantly. My playtesters enjoyed the last session and I'm finally comfortable sharing the latest version! Project: Dead End part 6 – Print and Play!2012/03/16 in Dead End / Game Design
The project is salvaged! I took things in a bit of a new direction and it greatly improved game play. In this post I dive into detailed discussion about what changes I made and why. Project: Dead End part 5 – The Design Evolves2012/03/02 in Dead End / Game Design / Games
I finally got around to writing about Dead End again. I was frustrated after the last test session because I broke the game. In this post I discuss what went wrong and hint about what I'm doing to fix it. Project: Dead End part 4 – I Broke It2012/02/23 in Dead End / Game Design / Games
The third installment of the Dead End project is up. After the first test session, the game needed some... adjustment. Project: Dead End part 3 – Version 22012/02/16 in Dead End / Game Design / Games
The second part of the Dead End project is up. In this post, I talk about specific rules and cards that were used for the first playtest session. Project: Dead End part 2 – First Test Rules and ...2012/02/07 in Dead End / Game Design / Games