I've procrastinated on the website these past two weeks. Not because I don't like adding content, but because my time has been utterly consumed by my new prototype. I've been playing it a lot... oh, and I also built a VASSAL module for online play! Weekly[ish] Update – Dec 14, 20122012/12/14 in Game Design / Hedeby / Weekly[ish] Updates
This week has been a blur. A flurry of emotion. I made a new prototype. I tested it. It's great... so I let others test it... Weekly[ish] Update – Nov 30, 20122012/11/30 in Game Design / Hedeby / Weekly[ish] Updates
I have tried my entire life to figure out what makes me tick. Last week, I wrote about my lack of inspiration. That weekend brought an inspiration tsunami down on me and something great has come of it. Weekly[ish] Update – Nov 25, 20122012/11/26 in Game Design / Hedeby / Weekly[ish] Updates