Origins is gone and with it went two of my active prototypes. That means, there's a hole that needs filled. I need something to work on and I have a month until GenCon. What's next? Weekly[ish] Update – June 21, 20132013/06/21 in Dead End / Game Design / Hedeby / Hexploration / Weekly[ish] Updates
1 I published a small update about what I've been up to lately in this weeks Weekly[ish] Update. Weekly[ish] Update – May 17, 20132013/05/17 in Black Bear Downs / Dead End / Game Design / Hedeby / Hexploration / Sock Monster / Tuesday Night Tanks / Weekly[ish] Updates
Weeks have passed... I've done very little... it's time to share. Weekly[ish] Update – Nov 4, 20122012/11/04 in Dead End / Game Design / Graphic Design / Hexploration / Sock Monster / Vic Venture / Weekly[ish] Updates
I took last week off, mostly because I had to move, but also because I didn't have Internet. The move is done, I'm settled in and ready to start producing again! This weeks updates, I share some thoughts on setting up a booth at a show... because I messed up. Weekly[ish] Update – Oct 13, 20122012/10/13 in Dead End / Game Design / Hexploration / Paper Route / Scallywags / Vic Venture / Weekly[ish] Updates
GenCon has come and gone yet again. I had some expectations. I had very different adventures. I had the time of my life. GenCon 2012 – My Adventures2012/08/23 in Dead End / Hexploration / Musings / Scallywags
Another successful test of Hexploration this week. The underlying system is shaping up nicely. I don't really think this is the end for this project however. Hexploration – Close to the Finish2012/08/09 in Game Design / Hexploration
I skipped a week discussing this game for a very simple reason: it sucked. Last weeks playtest session was a disaster. It has been difficult to write about, but this weeks session got me back on course. I'm actually excited to share this! Hexploration – Rebuilding from Catastrophe2012/08/03 in Game Design / Hexploration
I've started a new design project. This time, something with a little more complexity, and an actual board. It is a hex-based, tile-laying, area-control, economic game. Crazy, huh? Hexploration – Designing Something Deeper2012/07/20 in Game Design / Hexploration