Neil and I are closing in on what we consider to be a finished version of Dead End. This post should bring you up to speed on the major changes... also, a new Print and Play! Project: Dead End part 13 – Word Choice2013/07/31 in Dead End / Game Design
I interviewed with the awesome folks at Happy Mitten Games Podcast this week. It was a great time and might even be worth a listen. Happy Mitten Podcast Interview2013/07/18 in Announcements / Game Design
2 Dead End was dead to me for almost seven months. I gave up on it. Frustrated. When a new designer offered to step in and try his hand at fixing it, I was more than enthusiastic to see what he could accomplish. Project: Dead End part 12 – Help Wanted2013/07/10 in Dead End / Game Design
3 You've emailed publishers and set up meetings. The time has come to show them your games. I've attempted to break that process down for you to make it dead simple. After the Email – The Pitch2013/07/01 in Game Design / Musings
Origins is gone and with it went two of my active prototypes. That means, there's a hole that needs filled. I need something to work on and I have a month until GenCon. What's next? Weekly[ish] Update – June 21, 20132013/06/21 in Dead End / Game Design / Hedeby / Hexploration / Weekly[ish] Updates
Last week was a bit hectic due to a new project launch. I designed and built a website for a crew of card-playing professionals for the new game HEX: Shards of Fate from Cryptozoic Entertainment. The site launched and it's been keeping me extremely busy, but I'm enjoying it. So, this week's update is more of a Hedeby update than anything, but I tucked some good advice on pitching in also. Weekly[ish] Update – June 13, 20132013/06/13 in Game Design / Graphic Design / Hedeby / Weekly[ish] Updates
Convention season is rapidly approaching and I'm scrambling to get some prototypes finished. I have publisher meetings scheduled and plans made. Weekly[ish] Update – May 31, 20132013/05/31 in Black Bear Downs / Game Design / Hedeby / Leathernecks '43 / Princess Dice / Weekly[ish] Updates
I Tweeted about setting up meetings with publishers earlier today and received a few questions about how I go about that... so I wrote an article. Networking Earns Pitches2013/05/23 in Game Design / Musings
As part of FreeStarter week, I allowed my cohorts to ask me ridiculous questions and I was silly enough to answer them. You can read about it over at the Hyperbole Games blog. FreeStarter Interview2013/05/21 in Announcements / Game Design / Musings
1 I published a small update about what I've been up to lately in this weeks Weekly[ish] Update. Weekly[ish] Update – May 17, 20132013/05/17 in Black Bear Downs / Dead End / Game Design / Hedeby / Hexploration / Sock Monster / Tuesday Night Tanks / Weekly[ish] Updates
1 It took me a little while to wrap my head around everything that went on at Protospiel. I have so much I want to write about my various projects, but I had to get all this out first. There's a ton of pictures too! Weekly[ish] Update – March 15, 20132013/03/15 in Black Bear Downs / Dead End / Game Design / Hedeby / Leathernecks '43 / Musings / Tuesday Night Tanks / Weekly[ish] Updates
After a month long hiatus, I'm back to writing about stuff. Of course, I share the Leathernecks '43 news, but I also have quite a few other things to talk about. Weekly[ish] Update – Feb 22, 20132013/02/22 in Dead End / Game Design / Hedeby / Leathernecks '43 / Tuesday Night Tanks / Weekly[ish] Updates