I've taken a few weeks off. The holidays were great and I had some wonderful time with my family... it's time to get back in the swing of things... but I haven't been idle this whole time!
In this week's update, I've got news covering Princess Dice, a re-theme titled Leathernecks '43, Hedeby, and even Dead End! It's back!
Game Design
Monday night I hosted the first live VASSAL module test. Things went great and I wrote about it in the discussion forums.
I've updated the rules and VASSAL module to reflect these changes. Also, the VASSAL module update fixes a few minor bugs. Get it all from the the Hedeby page! I have updated the PnP files also which will likely be the final update until after the holidays. The game is starting to stabilize!
Hedeby – First VASSAL Test
I've procrastinated on the website these past two weeks. Not because I don't like adding content, but because my time has been utterly consumed by my new prototype. I've been playing it a lot... oh, and I also built a VASSAL module for online play!
Weekly[ish] Update – Dec 14, 2012
This week has been a blur. A flurry of emotion. I made a new prototype. I tested it. It's great... so I let others test it...
Weekly[ish] Update – Nov 30, 2012
I have tried my entire life to figure out what makes me tick. Last week, I wrote about my lack of inspiration. That weekend brought an inspiration tsunami down on me and something great has come of it.
Weekly[ish] Update – Nov 25, 2012
Getting back into a rhythm is not always easy. Just trying to be productive... but not forcing myself and losing interest... is not easy. This week, however, work on Sock Monster has been steady!
Weekly[ish] Update – Nov 9, 2012
Weeks have passed... I've done very little... it's time to share.
Weekly[ish] Update – Nov 4, 2012
I took last week off, mostly because I had to move, but also because I didn't have Internet. The move is done, I'm settled in and ready to start producing again! This weeks updates, I share some thoughts on setting up a booth at a show... because I messed up.
Weekly[ish] Update – Oct 13, 2012
I guess I knew this would happen... I have a difficult time sticking to prepared plans. This Weekly[ish] Update thing didn't quite work for me last week, so I skipped a week. Maybe I'll change the name to bi-monthly update? Well, this week, there is a new one!
Weekly[ish] Update – Sept 27, 2012
This week, I write a bit about the difficulty with mommy being out of town and what it took to get Paper Route ready.
Weekly[ish] Update – Sept 14, 2012
I have struggled to keep up with writing for the site. Writing quality content weekly about my big designs is difficult. I've decided to start writing weekly[ish] updates where I can talk about the various little projects I have been working on.
Weekly[ish] Update – Sept 6, 2012
I took a month of from testing Dead End and when I came back, it was not the game I remembered. I tested it at GenCon with a publisher and it wasn't exactly a hit. Find out what went wrong and what went right.