Another successful test of Hexploration this week. The underlying system is shaping up nicely. I don't really think this is the end for this project however. Hexploration – Close to the Finish2012/08/09 in Game Design / Hexploration
I skipped a week discussing this game for a very simple reason: it sucked. Last weeks playtest session was a disaster. It has been difficult to write about, but this weeks session got me back on course. I'm actually excited to share this! Hexploration – Rebuilding from Catastrophe2012/08/03 in Game Design / Hexploration
I've started a new design project. This time, something with a little more complexity, and an actual board. It is a hex-based, tile-laying, area-control, economic game. Crazy, huh? Hexploration – Designing Something Deeper2012/07/20 in Game Design / Hexploration
I've hit a milestone in the development of Project: Dead End. It is currently under review by a well-known publisher! Project: Dead End part 10 – Under Review2012/07/11 in Announcements / Dead End / Game Design
I've worked quite a bit on Paper Route this week. The game is quite fun after I changed the format. I'm really excited for it! I've started working on the art, layout, and rules. I've had quite a bit of help from my Twitter followers, but I could always use more help! Paper Route – Rules2012/07/04 in Game Design / Paper Route
Well, I designed the game and put together a fairly functional prototype all in the same day. I tweeted a bit a few pictures and the project picked up steam quickly. Paper Route – First Prototype2012/06/28 in Game Design / Paper Route
I was planning on getting some stuff done today, then an idea was planted in my mind by @fathergeek: How about a Paper Boy card game!? Paper Boy – or Derailed by @fathergeek2012/06/26 in Game Design / Paper Route
I created a micro expansion for Scallywags to play with my three year old daughter. She can't read the cards and gets upset when the big kids play. Scallywags Dice – A Micro Expansion for Younger Players2012/06/20 in Game Design / Scallywags
I have finally posted Part 9 of Project: Dead End! The game has evolved quite a bit in the past month and is much better for it! I feel like it is finally a tense game full of interesting decisions and moments of excitement. I also updated the cards to the new design template and uploaded the files for print and play! Project: Dead End part 9 – More Exciting, Better Looking2012/06/18 in Dead End / Game Design
I was stationed in Hawai'i in the latter years of the 90s and into the 00s. During that time I was playing D&D almost nightly and I wanted to design a dice game that could be played quickly at the table that would simulate in-game gambling. Apparently, I did that. I found this game on a site I used to maintain. Leugner – a Dice Game from ’002012/06/14 in Game Design
We got back to playtesting Dead End this week. While the game still isn't what I want it to be, the session was great. We had a new player and some great insight was had! Project: Dead End part 8 – Why We Playtest2012/05/20 in Dead End / Game Design
We got back to playtesting Dead End this week. While the game still isn't what I want it to be, the session was great. We had a new player and some great insight was had! Project: Dead End part 7 – Graphic Design and Layout2012/05/15 in Dead End / Game Design