I don’t always write about game design. Here you may find articles about my life, art, the game industry, or just a general purpose rant.
I want to record videos. I don't have a high-quality camera or tripods. If you want to build an inexpensive rig to record with your cell phone, I'll show you how!
I haven't been designing much lately, but last week I threw something together while camping. Rapid Prototyping is my favorite design tool and is the first piece of advice I give to new designers seeking help. You can talk about an idea for years, but until you try it, you'll never know if it works or not.
You've emailed publishers and set up meetings. The time has come to show them your games. I've attempted to break that process down for you to make it dead simple.
As part of FreeStarter week, I allowed my cohorts to ask me ridiculous questions and I was silly enough to answer them. You can read about it over at the Hyperbole Games blog.
It took me a little while to wrap my head around everything that went on at Protospiel. I have so much I want to write about my various projects, but I had to get all this out first. There's a ton of pictures too!
I've been trying to figure out what inspires me for a while now... what brings it and what makes it go away. Today's Oatmeal has really made me think about it more. This weeks article is a little more touch-feely than usual.
Do you like winning things? How about a copy of Scallywags? That sounds nice, right? This week I was interviewed by the guys at Perpetual Geek Machine. It was an awesome, awkward experience but I think it went well. I decided to give away a copy of Scallywags to one […]
The events leading up to the pre-release tournament of Scallywags tested my patience and nerves. I waited many years to see the game in production, but the 96 hours leading up to the big event felt like a much longer time!
I've not attended to the site in a while.
I've also not attended to game design much lately.
There have been some adventures recently and some new video games to blame for my absence, but life has seemed to return to normal and I can get back to work. One of the adventures I had during my time "off" was shared by thousands on the website Reddit.com. I realize this has nothing to do with gaming or the design of games, but it was one of the most awesome weeks I have had in my 33 years and I'd like to share it with as many as possible.