Weeks have passed... I've done very little... it's time to share.
Thoughts
I took last week off, mostly because I had to move, but also because I didn't have Internet. The move is done, I'm settled in and ready to start producing again! This weeks updates, I share some thoughts on setting up a booth at a show... because I messed up.
Weekly[ish] Update – Oct 13, 2012
I guess I knew this would happen... I have a difficult time sticking to prepared plans. This Weekly[ish] Update thing didn't quite work for me last week, so I skipped a week. Maybe I'll change the name to bi-monthly update? Well, this week, there is a new one!
Weekly[ish] Update – Sept 27, 2012
This week, I write a bit about the difficulty with mommy being out of town and what it took to get Paper Route ready.
Weekly[ish] Update – Sept 14, 2012
I have officially launched Paper Route today! It is available on its very own game page, and also at thegamecrafter.com for purchase! I’m really excited to share this game with the world!
Paper Route Launch!
I interviewed with the Cardboard Jungle podcast this month and decided to give away a copy of Scallywags! If you want to find out how to enter, check out Episode 5 (I’m on at around the 1:46:00 mark.) The contest runs until International Talk Like a Pirate Day on Sept, […]
Scallywags Give Away!
I have struggled to keep up with writing for the site. Writing quality content weekly about my big designs is difficult. I've decided to start writing weekly[ish] updates where I can talk about the various little projects I have been working on.
Weekly[ish] Update – Sept 6, 2012
I took a month of from testing Dead End and when I came back, it was not the game I remembered. I tested it at GenCon with a publisher and it wasn't exactly a hit. Find out what went wrong and what went right.
Project: Dead End part 11 – Starting Over-ish
GenCon has come and gone yet again. I had some expectations. I had very different adventures. I had the time of my life.
GenCon 2012 – My Adventures
Another successful test of Hexploration this week. The underlying system is shaping up nicely. I don't really think this is the end for this project however.
Hexploration – Close to the Finish
I skipped a week discussing this game for a very simple reason: it sucked. Last weeks playtest session was a disaster. It has been difficult to write about, but this weeks session got me back on course. I'm actually excited to share this!
Hexploration – Rebuilding from Catastrophe
I've started a new design project. This time, something with a little more complexity, and an actual board. It is a hex-based, tile-laying, area-control, economic game. Crazy, huh?