Origins is gone and with it went two of my active prototypes. That means, there's a hole that needs filled. I need something to work on and I have a month until GenCon. What's next?
Weekly[ish] Updates
Last week was a bit hectic due to a new project launch. I designed and built a website for a crew of card-playing professionals for the new game HEX: Shards of Fate from Cryptozoic Entertainment. The site launched and it's been keeping me extremely busy, but I'm enjoying it.
So, this week's update is more of a Hedeby update than anything, but I tucked some good advice on pitching in also.
Weekly[ish] Update – June 13, 2013
Convention season is rapidly approaching and I'm scrambling to get some prototypes finished. I have publisher meetings scheduled and plans made.
Weekly[ish] Update – May 31, 2013
I published a small update about what I've been up to lately in this weeks Weekly[ish] Update.
Weekly[ish] Update – May 17, 2013
It took me a little while to wrap my head around everything that went on at Protospiel. I have so much I want to write about my various projects, but I had to get all this out first. There's a ton of pictures too!
Weekly[ish] Update – March 15, 2013
After a month long hiatus, I'm back to writing about stuff. Of course, I share the Leathernecks '43 news, but I also have quite a few other things to talk about.
Weekly[ish] Update – Feb 22, 2013
I've taken a few weeks off. The holidays were great and I had some wonderful time with my family... it's time to get back in the swing of things... but I haven't been idle this whole time!
In this week's update, I've got news covering Princess Dice, a re-theme titled Leathernecks '43, Hedeby, and even Dead End! It's back!
Weekly[ish] Update – Jan 10, 2013
I have published the first print and play files at the dedicated Hedeby page. There, you will also find the first public release of the VASSAL module for online play. The forum has also been transferred to a public forum and I look forward to playtesting and discussing this game […]
Hedeby is LIVE!
I've procrastinated on the website these past two weeks. Not because I don't like adding content, but because my time has been utterly consumed by my new prototype. I've been playing it a lot... oh, and I also built a VASSAL module for online play!
Weekly[ish] Update – Dec 14, 2012
This week has been a blur. A flurry of emotion. I made a new prototype. I tested it. It's great... so I let others test it...
Weekly[ish] Update – Nov 30, 2012
I have tried my entire life to figure out what makes me tick. Last week, I wrote about my lack of inspiration. That weekend brought an inspiration tsunami down on me and something great has come of it.
Weekly[ish] Update – Nov 25, 2012
I've been trying to figure out what inspires me for a while now... what brings it and what makes it go away. Today's Oatmeal has really made me think about it more. This weeks article is a little more touch-feely than usual.